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CoplayDev / unity-mcp

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

Why this job: name: mcp; topics: model-context-protocol, mcp

MCP for Unity building a scene

What it does

Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 50 focused MCP tool entrypoints, any client, free & MIT.

Get started

No single install command. Read the steps in the README (opens in new tab)

Maintenance
Active
Last commit 10 days ago
Stars
15,822
+170 this week
Licence
MIT
Allows business use
Downloads for
None listed
No release files
Latest version
v10.3.0
Released 36 days ago
Built with
C#
70% of the code

Is it looked after?

Contributors
9
Last 90 days
Issues
89% closed
58 still open
Pull requests
712 merged
70 waiting
Releases
68
30+ in the last year

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More: languages, topics and project record

Languages

  • C# 70%
  • Python 28%
  • JavaScript <1%
  • CSS <1%

Topics

  • ai
  • ai-integration
  • mcp
  • unity
  • anthropic
  • claude
  • copilot
  • cursor
  • game-development
  • gemini
  • llm
  • model-context-protocol

Project record

  • JobMCP servers
  • StatusFeatured
  • Commits2,027
  • Forks1,631
  • Watching81
  • Stars in 28 days+983
  • CreatedMar 18, 2025
  • First seen by usNov 7, 2026
  • CheckedNov 9, 2026

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